Road to the Knockouts, the Power Curve and Stopping the Near-Post Low Driven

An episode of Half-Space

Half-Space, episode 8: Road to the Knockouts cards move with real European results, the hosts row over whether EA is really slowing the power curve, and What's Working answers Kev's question: how to stop the near-post low driven.

Published · By Dan Walter

# Half-Space EP8: Road to the Knockouts, the power curve and stopping the near-post low driven (squads)

Road to the Knockouts landed with cards that move with real European results, and the hosts argue whether EA is really slowing the power curve: fewer promo cards in the middle, more 90-plus cards at the top. Javi's keep is the fake shot and his try is one free kick, learned properly. What's Working answers Kev's question from last time, how to stop the near-post low driven, in three steps. Three cheap picks, last week's three re-rated, four verdict rounds, and the bet ends level at eleven and four each.

Running order

1. Welcome 2. The Hook: the bet ends level, eleven and four each 3. Intro 4. This Week in FC: Road to the Knockouts · Team of the Week 8 · Is EA slowing the power curve? · Bug Watch 5. The Coach's Tip: keep and try 6. What's Working: stopping the near-post low driven (shut the lane · jockey, don't lunge · the edge, your keeper) 7. The Picks: last week's three re-rated, then Nmecha, Taylor Flint and Osimhen 8. Worth Your Time: Matchday Marksman · the RTTK Group Stage objectives · the 81+ TOTW 1-8 Upgrade · Strings of Fate 9. Kev's Desk: his week, the drills, the bet, Javi's call and next time's question 10. Outro

There's no Ladder Report this week. We found no usage snapshot from the past week, so Javi's What's Working took the long slot.

The Coach's Tip

The Coach's Tip this week is one attacking basic to keep and one set-piece technique to try. Javi teaches the why, the buttons and the drill for each, Kev asks what to press and tries the keep live in Squad Battles and the try in Free Kick Practice, Macca adds what pros do, and Macca ends it with the summary: keep the fake shot only when the defender is square, and try one free kick, learned properly.

Keep: the fake shot. - Principle: when a defender is square in front of you near the box, shape to shoot and cancel it into a cut with the left stick; he blocks a shot that never comes. Never when he's coming from the side, never with nobody close, never in your own half. - Why: a fake shot changes your angle, and a pro says the classic fake is often enough in FC 27: you don't need a five-star move, you need the defender to believe the shot (FIFPlay attacking tips; Red Bull, Christian Knoth). - Buttons: B then A on Xbox, Circle then Cross on PlayStation, while holding the left stick the way you want to go (FIFPlay). - Drill: one game, fake only when a defender is square in front of you inside twenty-five yards. Count fakes that beat the man against fakes that lost the ball. Pass: two to one.

Try: one free kick, learned properly. - Principle: learn one strike and its power from one spot before you try anything else: about twenty-two yards, slightly right of centre, curled into the top corner over the wall. - Why: the mistake most players make is the same power from every distance, and in FC 27 the free-kick bar fills quicker than in open play. Curled from twenty to twenty-eight yards is about half the bar; inside twenty, about a third and never past two fifths (games.gg: FC 27 free kicks). - Buttons: look at the keeper, move the aim with the left stick, set the marker on the ball (right of the ball curls left, left curls right, low adds lift), then hold B on Xbox, Circle on PlayStation, and release at your power. Your taker is your best free-kick accuracy and curve, in Squad › Team Management › Assignments (FIFAUTeam). - Drill: ten minutes of Free Kick Practice before your first game; one spot, one taker, the same strike; count free kicks on target out of ten. Pass: six from ten.

On air: Kev's fake shot with Musiala beat a square centre-back (the keeper saved the shot), he passed instead of faking when a defender came from the side, and Endrick's fake ended in a near-post low driven goal. In Free Kick Practice, Musiala's curled strike from twenty-two yards went over at three quarters of the bar and into the top corner at half.

What's Working

What's Working this week answers Kev's question from last time: how do you stop the near-post low driven. Javi gives three things working against it now, in the order he trusts them: what the coaches teach, what the pros do, then a creators' claim treated as a hypothesis until Kev tests it, each with the why, the buttons and a drill, tested live in Squad Battles, and Macca ends it with the summary: shut the near-post lane, jockey instead of lunging in the box, and only then look at your keeper.

  • One: shut the near-post lane (basics). Your job is to stop the goal, not win the ball. Stand on the line between the attacker and your goal and show him wide, towards the byline; the near-post low driven needs the angle and a keeper still moving across (FIFPlay defending tips). Don't pull a centre-back out of the line (Red Bull, Christian Knoth). Buttons: hold LT on Xbox, L2 on PlayStation, to jockey on that line; B on Xbox, Circle on PlayStation, to tackle only when he's going nowhere. Drill: one game, say "angle" whenever an attacker has the ball within thirty yards. Pass: two or fewer near-post shots conceded from inside the box.
  • Two: jockey, don't lunge in the box (basics). A missed tackle in the box hands him the angle, and EA says the near-post low driven can be stronger than other shots. Buttons: hold LT on Xbox, L2 on PlayStation; LT + RT on Xbox, L2 + R2 on PlayStation, only to recover ground (FIFPlay; Red Bull). Drill: the same game as One, walking backwards with every dribbler until he takes a heavy touch or turns away. Same pass: two or fewer near-post shots conceded from inside the box.
  • Three, the edge: your keeper (the creators' claim, tested once). The Footwork goalkeeper PlayStyle improves saves against low shots; check your keeper's PlayStyles (EA: what are PlayStyles). Don't rush early: hold Y on Xbox, Triangle on PlayStation, briefly, then stop (FIFPlay). Drill: the same game; rush for one second when their striker is through. Same pass, and a hypothesis until it holds for a month.

From our own squads: Javi's Koundé takes the line between the winger and the near post while Cubarsí covers; Macca's Mapi León never chases; Kev's Nunes held the line and the winger crossed to nobody, then Kev protected the post and left the middle open, and learned the line runs to the goal, not the post. Urbig saved a near-post low driven with his legs after a short rush.

Exhibit — Defend the angle, not the ball: stand on his line to goal.. So the lane, not the tackle, is the job: stand on his line and the near-post angle stays shut. Source: FIFPlay defending tips (2026); EA on the near-post low driven, 30 Sep 2026, via timesaver.gg. Diagram compiled for Half-Space.

Coaching Corner

This week's Coaching Corner is Kev's question answered properly, and it runs inside What's Working above: how do you stop the near-post low driven? Shut the near-post lane first (stand on the line between him and your goal and show him wide), jockey instead of lunging in the box second, and only then look at the keeper (Footwork if he has it, and don't rush early). Macca's summary: "shut the near-post lane, jockey instead of lunging in the box, and only then look at your keeper's PlayStyles, Footwork if he has it, and don't rush early."

The debates

Is EA slowing the power curve? What happened: in August EA's Ultimate Team deep dive said the upgrades between base items and final campaign items would be "meaningfully smaller compared to FC 26", with PlayStyle+ capped at three a card instead of five and about five fewer campaign-squad weeks (EA FUT Deep Dive). On 6 November a seven-week count compared promo items day 0 to 48: rated 86 or more, 134 in FC 26 against 115 in FC 27 (fourteen percent fewer); rated 90 or more, 11 against 18; the highest card a 92 in both. FC 26's curve broke after Black Friday, when its 90-plus count went from 11 to 32 (timesaver.gg).

There are two positions. The first is that EA is keeping its word: fewer promo cards, so a normal team stays usable longer (the count's headline and EA's promise). The second is that it isn't slower where it matters: the top end is faster, and Black Friday hasn't happened yet (creators calling the start of FC 27 a horror for promos, an Italian creator's video).

Where we ended: an honest split. Macca thinks EA kept its word and the better player wins more. Kev, with a 65,000-coin club, says it's slower for the brochure and faster for the people he loses to. Javi came in with Macca and moved: slower in the middle, faster at the top, and he'll judge it after Black Friday. For your game: EA's promise of a smaller gap is holding in the middle, where most teams live; don't rebuild for a curve that hasn't moved yet.

The near-post low driven: tone it down or defend it? What EA said: at launch (30 September), low driven shots, particularly to the near post, "can be stronger than other options", while it was "pretty happy" with the balance between shooting and goalkeeping (timesaver.gg, quoting EA). The October notes list "the accuracy of specific shot types alongside goalkeeper positioning" as an investigation, not in the mid-November update (EA October notes).

There are two positions: tone it down, keepers save everything but the near post (players' complaints); or defend the angle and play a Footwork keeper (the defending guides).

Where we ended: an honest split. Kev will learn the counter and still says it should be toned down, as he said of ninety-five depth. Macca says it's a finish and the lane is yours to shut, as he said of the high line. Javi teaches the lane first and the keeper last.

The Picks

| Host | Pick | Price | Stands in for | The job | |---|---|---|---|---| | Javi | Nmecha, 85 CM | about 3,000 | João Neves, about 13,000 | 194 cm, 88 physical, 82 defending: stands in the lane in front of the back four. 4-4-2 or 4-2-3-1 double pivot, Division 8 to 4 | | Kev | Taylor Flint, 84 CDM | about 1,300 | Declan Rice, about 12,000 | 91 physical and Intercept+: sits, reads the pass, doesn't get bullied. Any two-holder shape, Division 10 to 5, if you get countered | | Macca | Osimhen, 85 ST | about 3,000 | Haaland, about 51,000 | 89 pace, 86 physical, 186 cm: runs in behind and holds it up. One-striker shapes from Division 7 up |

Prices are console lowest listings of 4 November, 16:00 UTC (timesaver.gg best cheap players). The cheapest 80 to 89 golds fell about nineteen percent on console between 2 and 8 November (timesaver.gg market report), so check before you buy. All three together come to about 7,300, under a sixth of one Haaland. None of the three is a starter in the picker's main eleven, and no rule was bent. The meta reality check: Pajor is about 139,000 and Haaland about 51,000; the cheaper striker at about 1,400 in the same list (Anyomi, 84, 90 pace) is quicker but no target man.

Last week's picks, a week in: Kim Little kept the ball under the press in Javi's 4-4-2 (one ball lost in his own third in two games against a high press) but is slow getting back; he brings her on at sixty minutes against a desperate press. Oosterwolde caught three balls over the top in Kev's side and lost one header to a big striker from a goal kick; a chaser next to Kim Min Jae, not a stopper on his own. Quiñones scored twice behind high lines in Macca's Rivals warm-ups from the lofted through ball, and his first touch into feet went out for a throw; a runner, not a hold-up man.

Exhibit — Swap the striker first: it saves ~48,000 coins, over double both midfield swaps.. So if you change one card this week, change the striker. Source: timesaver.gg, FC 27 best cheap players, console prices 4 Nov 2026 16:00 UTC. Compiled for Half-Space.

Worth Your Time: the menus

| Item | Kind | Verdict | Cost | Until | Why | |---|---|---|---|---|---| | Matchday Marksman (new, on air) | evolution | Do | free; five matches, the last two wins | start by 5 am Tue 17 Nov, finish by 5 am Tue 24 Nov, Sydney | RM or RW 80 or lower, Pace 88 or lower, no PlayStyle+: +6 OVR to 83; Gamechanger, Low Driven and Finesse only below three PlayStyles. (timesaver.gg) | | RTTK Group Stage objectives (new, on air) | objective | Do | free; any five of seven | 4:59 am Sat 14 Nov, Sydney | 2x 85+ pack for five; five locks the other two; the Golazo objective is a bicycle kick with a French player in the XI: back to goal, LT + B on Xbox, L2 + Circle on PlayStation as the ball drops to head height. (timesaver.gg; EA) | | 81+ TOTW 1-8 Upgrade (new, on air) | sbc | Only if | about 18,700 coins, one-time | no published end | Only with untradeable cards you'd never sell; it's one go only. (futevolution) | | Strings of Fate (new) | evolution | Do | free, three matches, one win; twice | start by 5 am Mon 16 Nov, finish by 5 am Mon 23 Nov, Sydney | CM or CDM 81 or lower: +3 OVR to 82, passing boosts, Long Ball Pass below three PlayStyles. (timesaver.gg; futevolution) | | Loïs Openda RTTK (new) | sbc | Skip | about 98,600 coins | no published end | A tradeable striker is cheaper. (futevolution) | | Martín Ojeda Ultimate Scream (new) | sbc | Skip | about 26,100 coins | 5 am Thu 12 Nov, Sydney | A collectible; only with spare untradeable cards. (futevolution) | | Showdown SBCs: Kett and Feller (new) | sbc | Only if | about 11,910 each | 5 am Wed 11 Nov, Sydney | PSG against Bayern decides the upgrade; only for Bundesliga or Ligue 1 links. (futevolution) | | Showdown SBCs: Smith and Schertenleib (new) | sbc | Only if | about 15,985 each | 4:45 am Fri 13 Nov, Sydney | Barcelona against Arsenal decides the upgrade; dearer than Kett and Feller. (futevolution) | | Road to the Knockouts Challenge 1 (new) | sbc | Skip | about 3,250 coins | 5 am Wed 11 Nov, Sydney | The reward isn't published. (futevolution) | | Blue Fire (new) | evolution | Skip | 20,000 coins or 150 FC Points | 5 am Sun 22 Nov, Sydney | Cosmetic only. (futevolution) | | Ice Cold (new) | evolution | Skip | 20,000 coins or 150 FC Points | 5 am Sun 22 Nov, Sydney | Cosmetic only. (futevolution) | | Ultimate Scream Gallery set (new) | gallery | Only if | B about 10,000 in tax; S about 159,000; 3.2 million to buy outright | Scream tokens expire 4:59 am Sat 14 Nov, Sydney | Take B cheaply only if you're short of Gallery Tokens. (timesaver.gg) | | RTTK Live Event and Ultimate Gauntlet 3 (new) | live_event | Only if | free | no published end | Packs from first-to-three games; server errors reported in the RTTK event. (EA; timesaver.gg) |

The on-air verdicts: - Matchday Marksman: Javi do (Aitor Ruibal, a 77 right midfielder with no PlayStyles in his Betis side, is two levels in, and with no PlayStyles he gets all three, Gamechanger included), Kev do (Savinho, his 80 right winger), Macca only if (only for his City side; his main wingers are 89 and 90). - RTTK Group Stage objectives: Macca do (his French striker is in his eleven), Javi do (Koundé is French and starts), Kev only if (no French player and twenty minutes). - 81+ TOTW 1-8 Upgrade: Kev skip (more than a quarter of his club), Javi only if (only the spare 81s he keeps for Squad Battles), Macca do (a pile of untradeable 84s from his Finals rewards). - Strings of Fate: Macca do (the 81 holding midfielder on his City side's bench), Kev do (his starting holding midfielder is an 81), Javi only if (nobody that low in his main team's midfield; his second side's 81 central midfielder, after the Marksman).

Every item from earlier episodes is either still live as last reported (the Ultimate Scream token store shuts at 4:59 am Saturday 14 November, Sydney) or has expired.

This Week in FC, the rest

  • Road to the Knockouts Team 1 went into packs at 5 am Saturday 7 November, Sydney, replacing Ultimate Scream. EA's post says upgrades are driven by the club's goals, wins and finishing position through the final game of the league phase, for the four UEFA competitions; it publishes the path only as images (EA). The path everyone uses is leaked: three league-phase wins for a PlayStyle, scoring in three for attribute boosts, a top-eight finish for +1 OVR (Dexerto). PSG, Real Madrid, Barcelona, City and Liverpool are already top eight; men's games resume 24 to 26 November, so no men's upgrade is likely before the end of the month; the women's cards play on 10-11 and 18-19 November, and Hasegawa's club is on three points (timesaver.gg). Team 1 includes Dembélé 91 ST and Bellingham 91 CAM (FIFPlay; futevolution). EA's post also names Star Performers items on Monday 9 November.
  • Team of the Week 8 went in at 5 am Thursday 5 November, Sydney: Trinity Rodman 88 LM, an 86 keeper and Fermín 86 CM (FIFPlay; futevolution).
  • Football (an aside, not a story): City won 3-2 at Leipzig on 4 November, which keeps RTTK Doku's club in the top eight (PSG: matchday 4 results).
  • The FC Pro Open Global Qualifier ran in London on 6 and 7 November; its results weren't published when we recorded, so it airs next time (futevolution).

The week, and the bet

Did Kev's tip work? His honest report on last time's homework: the keep (say the shot type out loud before every shot, one game, three or more types and thirty percent) passed: four types, nine shots, three goals, thirty-three percent. The try (four lofted through balls over a high line, the runner first to two of four) was not yet: one from four; two overhit, one with Kundananji offside.

These were the hosts' results, rolled by the results engine before the script was written: - Macca went eleven and four over fifteen Finals games. - Javi went eleven and four. - Kev went one and five in six Rivals games: won the second, then lost four in a row, all after nine at night.

The bet is settled as a draw: Javi's 4-4-2 and Macca's 4-2-1-3 both went eleven and four, so nobody wins. They go again over the next Champions weekend. Kev, at one and five, sits out Champions for coins this weekend: fifteen-game Finals pay 35,000 coins and 135 tokens at ten wins and 5,000 and 60 at six, and below seven wins Rivals and objectives pay better for the time (timesaver.gg).

Bug Watch

  • Server errors reported in the RTTK live event.
  • EA's mid-November Title Update, with fixes to auto player switching, isn't out yet (EA October notes).

You shared

Nothing was shared for the show this week.

What you were asking

Reddit couldn't be reached by this episode's research tools, and the YouTube comment reader was refused access, so we read the comment counts, not the comments. The questions below are the ones the week's guides and videos were answering: - How do RTTK cards upgrade, and is it safe to buy one now? The path is leaked, not published in words; check the club's table, and nothing upgrades for the men before the end of November (a creator video, 103 comments; Dexerto). - How do you score a bicycle kick for the Golazo objective? Back to goal, ball at head height, LT + B on Xbox, L2 + Circle on PlayStation, as the guides tested it; EA lists no input (asked under a creator video, 43 comments). - Is the power curve really slower this year? In the middle, yes; at the top, no; the count is in the power-curve debate above (an Italian creator video, 77 comments).

On the record

  • Kev's keep: the fake shot only when a defender is square in front of you, one game. Pass: two good for every bad one.
  • Kev's try: ten minutes of Free Kick Practice, one spot (about twenty-two yards, slightly right of centre), one taker, the same strike. Pass: six on target from ten.
  • The picks: Nmecha, Taylor Flint and Osimhen get re-rated next squads episode.
  • The bet: Macca's 4-2-1-3 against Javi's 4-4-2 again, over the next Champions weekend.
  • Kev's question next time: when to stop playing after a run of losses.

Settled

  • The bet: Macca 11–4, Javi 11–4 over fifteen Finals games each: a draw.
  • Kev's keep from EP7 (say the shot type out loud; three types and thirty percent): four types, thirty-three percent. Passed.
  • Kev's try from EP7 (four lofted through balls; the runner first to two): one from four. Not yet.
  • Javi's call that the Claudia Pina POTM SBC would get cheaper than 1.22 million before it closed on 3 November: not proven. Cost snapshots ran from about 1.15 to 1.36 million coins by day and platform (FUT Mind).
  • Last time's picks (Kim Little, Oosterwolde, Quiñones): re-rated in The Picks above.
  • Kev's question, defending the near-post low driven: answered in What's Working.

About Half-Space. Dan, a time-poor dad who loves FC 27 but never has the hours to get properly good, built his own AI podcast studio to get something more reliable than the hype: the fundamentals and the game's logic, little and often, so you can actually improve. Every episode is produced end to end with AI: research, script and voices. The hosts are fictional characters. An unofficial fan show, not affiliated with EA SPORTS; prices and ratings are as of recording.

Sources this episode

EA posts

Coaches

Pros

Creators

Data

Football

Transcript

Alex: Welcome to Half-Space, the show that makes you better at FC. I'm Macca, with Javi and Kev.

Charlie: Before the welcome's even cooled down. The bet. Say the numbers.

Alex: Kev, there's a running order.

Charlie: There's always a running order. Say the numbers.

Sam: I'll say them. Fifteen Finals games each. Macca's four-two-one-three, my four-four-two. Macca went eleven and four.

Alex: And Javi went eleven and four.

Charlie: Eleven and four. Both of you. Fifteen games each, two completely different shapes, and you finish on the same number.

Alex: Which means the fashion held, thank you very much.

Sam: Which means the basics held. A draw against the pros' shape is not a defeat for a four-four-two.

Charlie: You're both claiming it. Look at you. Two grown men claiming a draw.

Alex: I'm not claiming it, I'm describing it. Last week I took my medicine. This week there's no medicine.

Sam: And there's no trophy. So we go again.

Alex: We go again. Same shapes, next Champions weekend. And Kev, I've got a bone to pick with you about your weekend, but that's your Desk.

Charlie: One and five. I'll tell you at my Desk. Don't spoil it.

Alex: Tonight on Half-Space: a new promo, the cards that change with real football, and a fight about whether EA's actually slowing the power curve. Kev's got opinions.

Charlie: I've got feelings. Macca's got the count.

Alex: Then Javi's Coach's Tip, a keep and a try. Then What's Working, and that's Kev's question from last time, answered properly: how do you stop the near-post low driven.

Sam: Three things, and only the last one is the keeper.

Charlie: Why's the keeper last? He's the one letting it in.

Sam: You'll see. Patience.

Alex: Then the Picks, three cheap ones and last week's three after a week in our clubs. Worth Your Time with three menu calls, and Kev's Desk: the homework, the bet, and what he's bringing next.

Charlie: Before any of it, can we talk about the elastic band round Macca's wrist?

Alex: Physio's orders. I do a wrist routine before every session. Little stretches with the band.

Charlie: You told us you don't do it.

Alex: I pretend I don't do it. I do it. Every time. Six years of competitive and your wrists keep the receipts.

Sam: Six years of receipts, and the high line still gets you. My first rule with a new student is "show me your last three losses, not your best win". So, Macca?

Alex: Three losses, same high line. You'll get the clips.

Charlie: Send them to me too. I watch Javi's drills on my phone on the train anyway, forty minutes into the council every morning. People think I'm watching the cricket.

Sam: And there I was thinking nobody watched them.

Alex: Last time, Kev promised he'd bring us the near-post low driven. He did. Let's earn it. This Week in FC, the game and only the game. Three things ate the week: a new promo, Team of the Week, and the power curve row. Then Bug Watch. Kev, you've been looking at the packs.

Charlie: I've been looking at the packs, yes. Road to the Knockouts. It went into packs at five on Saturday morning our time. And the whole thing's sold on one idea: the cards go up when the real team does well. Which, to me, sounds like a bet with extra steps.

Sam: My lot are already asking me about these, so go slowly, Macca. I want to answer them properly.

Alex: Then let me brief it, because I lived through four of these as a pro and I still get it wrong. The cards follow real European results, the women's competition included. EA's own post says the upgrades are driven by the club's goals, wins and finishing position, all the way to the last game of the league phase. The headline cards: the French number nine at PSG and Bellingham, both ninety-one, then Pedri and a long list after that.

Sam: Hasegawa. Your Hasegawa.

Alex: My normal one, yes. Holding midfield next to Rodri, every game. She's in there, and yes, I looked at her for a long time. And then I looked at her club in the Women's Champions League. Three points. So the card I'd want most is the one least likely to go up. That's the whole promo in one sentence.

Sam: That's the trap. You love the player, so you believe in the club.

Alex: I'm a City fan. Believing in clubs is all I've got.

Charlie: So what actually gets a card its boost? Because I've seen three different answers.

Alex: That's the honest bit. EA put the path out as pictures, not text. The path everyone's working from is leaked: three wins in the league phase gets a PlayStyle, scoring in three gets attribute boosts, and finishing in the top eight gets plus one overall. EA hasn't published that in words. And the next men's European games aren't until the end of November, so a men's upgrade is unlikely before then. The women's cards play this week and next.

Charlie: So if I buy one today, I'm buying a promise.

Alex: You're buying a club's league position. City are in the top eight, so my winger's card is on course. My holding midfielder's club has three points, so hers is hoping. Every RTTK card is one or the other.

Charlie: So it's the stock market, but with Bellingham.

Sam: Mira, it's worse than the stock market for your game, Kev, because it tempts you to buy for a number and not for a job. My students ask me every year: "should I get the card that might go up". I ask them back: what does he do in your team on Saturday? If the answer is "nothing my player doesn't already do", it's a lottery ticket.

Charlie: I like that. What does he do on Saturday.

Sam: For your game: buy the job, not the leak. Look at the table first, and don't expect a men's upgrade for three weeks.

Alex: And one football line, because it's my club: City's Belgian winger is in Team 1 and in my City side, the fun one, and City won three-two at Leipzig. Thursday morning, our time.

Charlie: You watched it before work.

Alex: I watched it with my cereal, shouting at the telly, on my own. We were the better side for an hour and then we made it hard for ourselves. But three points is three points, and my RTTK winger's club stays in the top eight.

Sam: You defended the club before you'd thought about the defending.

Alex: Every time. Short version: check the club's table before you buy one, and don't expect a men's upgrade before late November. Next, Team of the Week. Team of the Week 8 went in at five on Thursday morning our time. Trinity Rodman leads it at eighty-eight on the left. An eighty-six keeper, and Fermín at eighty-six in central midfield.

Sam: My Fermín. The normal one, on my bench behind Pedri. Nice to see the real one get the card. He's the kind of player I show my students: he arrives in the box late, when the defenders have already picked their men.

Charlie: And there's an SBC for it, isn't there. An upgrade.

Alex: The eighty-one plus TOTW one to eight upgrade. Weeks one to eight. About eighteen thousand seven hundred coins, and you only get one go. We'll do the verdict in Worth Your Time.

Charlie: Eighteen thousand. That's more than a quarter of a Kev.

Alex: One go, eighteen thousand seven hundred, and three of us with three different clubs. That one's a proper argument, so it waits for Worth Your Time. Short version: Rodman's the card, the upgrade's a maybe. Kev, you've been itching since the welcome. The power curve.

Charlie: Finally. I've been waiting all week for this one. Back in August EA told us this was the slow year: a smaller gap between your normal cards and the promo ones, so your cards last. And then I open the market and the top end looks busier than ever. So which is it?

Sam: I don't follow promos, Kev, you know that. I coach the people who own the cards. What's the count?

Alex: I went through Friday's count twice, so I'll brief it, because I used to argue about this in hotel lobbies. EA's August deep dive promised the gap between a normal card and a player's final campaign card would be meaningfully smaller than last year: PlayStyle Plus capped at three a card instead of five, and about five fewer weeks with a campaign squad. Now the count. Forty-eight days in, FC 27 has a hundred and fifteen promo cards rated eighty-six or more. FC 26 had a hundred and thirty-four. Fourteen percent fewer.

Charlie: Fewer. Fine. Now say the other bit.

Alex: The other bit: at the top, it's the opposite. Ninety-plus promo cards: eighteen this year, eleven last year. The highest card is a ninety-two in both.

Sam: So fewer cards in the middle, and more at the top.

Alex: That's it. And the people calling it a horror start are pointing at the top.

Sam: For my students, that's good news, and I'd say EA's kept its word. Fourteen percent fewer in the middle is exactly where most players live. A team you can learn for three months is a team you get better with.

Alex: And I've played through the fast years, so I'll take any of it.

Charlie: For my club, it's marketing, and here's why. My club's sixty-five thousand. Eighty-fives, eighty-threes. The middle. And yes, the middle's slower. But the people I lose to aren't in the middle. They've got the ninety-plus cards, and there are more of those than last year. So the gap between me and them is getting bigger, not smaller. That's not a slow curve from where I sit. That's a slow curve for the brochure.

Alex: And I'm the opposite, Kev, because I've seen the fast years. When every week's promo makes last week's team rubbish, the player with the most coins wins. Fewer promo cards means your number ten is still a good card in November. That's a game where the better player wins, and that's the only thing I want from it.

Charlie: My Musiala is a good card. It's the bloke with three ninety-plus cards I'm worried about.

Alex: And the bloke with three ninety-plus cards still has to beat your shape. I lost to an eighty-five team three times last month. Cards don't defend the near post.

Sam: Mira, I said EA kept its word, and on the middle I still do. I judge EA by one thing: can people learn the game. If the team changes every month, the people I coach never learn their own team. Fewer promos in the middle, I like that. But Kev's number moves me. Ninety-plus up from eleven to eighteen, that's not slower. That's slower where it doesn't matter and faster where it does. And last year it broke after Black Friday: the ninety-pluses went from eleven to thirty-two inside a month.

Alex: So you've switched.

Sam: I've moved. I'll judge it after Black Friday. That's the real test, and it hasn't happened yet.

Charlie: That's all I'm saying. Don't tell me it's slow until you've seen November.

Alex: Fair. I still think EA kept its word. Kev thinks it's the brochure. Javi's waiting for Black Friday.

Sam: For your game, today: don't rebuild for a curve that hasn't moved yet. The players I've coached who kept one team for three months beat the ones who chased every promo, every season I've coached.

Alex: Slower in the middle, faster at the top, and Black Friday decides who's right. Bug Watch, one line each. Players are reporting server errors in the RTTK live event.

Charlie: And EA's mid-November update, the one with the switching fixes, isn't out yet.

Alex: So: check the club's table before an RTTK card, the upgrade only with cards you weren't selling, and the curve's slower in the middle, faster at the top, until Black Friday. And from cards to coaching. Javi's been drawing on his napkin since the hook. Coach's Tip, Javi, the floor's yours.

Sam: Thank you. Two today, like always: one to keep, one to try. The keep is the fake shot. We did it in the third episode, and Kev did it live and walked round a defender.

Charlie: With Musiala. I remember. And then I lost three.

Sam: And all three, the defender came from the side. That's the lesson. The fake shot works when the defender is square in front of you. He sees you shape to shoot, he goes to block, and you go round the block. If he comes from the side, he isn't set to block the shot, and the fake only works on a man who's set to block it.

Alex: Buttons, Javi.

Sam: Shoot, then pass, while you hold the left stick where you want to go. B then A on Xbox, Circle then Cross on PlayStation. One star move. Everybody has it.

Charlie: B then A on Xbox. Circle then Cross on PlayStation. Left stick the way I'm going.

Sam: And why this year: the classic fake is often enough in FC 27. You don't need a five-star move to beat a man. You need him to believe the shot, and the fake changes your angle while he's believing it.

Alex: And that's what I saw. When I was playing, the classic fake was the move you saw most in the whole bracket. Not the fancy ones. The fake. Because nobody can stop themselves reacting to a shot.

Charlie: Does it matter at my level, though? Or is it one of those things that only works against people who are good enough to react?

Sam: It matters at every level. It's the first skill move for everyone, from Division Six to Two, and it needs no stars. Two mistakes I see every week. One: faking with nobody close. There's nothing to sell, so you just lose a second. Two: faking in your own half. If it goes wrong there, it's a counter, and you're watching it.

Charlie: So only near their box, and only with someone in front of me.

Sam: Exactly. The drill: one game. Use the fake only when a defender is square in front of you inside twenty-five yards. Count fakes that beat the man, and fakes that lost the ball. Target: two to one.

Charlie: Let me do it. Squad Battles, World Class. Musiala on the edge, their centre-back square in front of me.

Sam: Square. Good. Now.

Charlie: B then A on Xbox, Circle then Cross on PlayStation, left stick right. He's gone to block. I'm round him. Shot... Low. Keeper's got it.

Sam: The fake was perfect. The shot was the keeper's. Again.

Charlie: Gordon now, on the left. Defender coming from my side this time.

Sam: From the side. What do you do?

Charlie: Don't fake. Pass. Inside to Musiala.

Sam: That's the keep. Knowing when not to.

Charlie: And again. Endrick, edge of the box, one defender square, nobody else near. B then A on Xbox, Circle then Cross on PlayStation. He bites. Endrick's through. Low driven, near post.

Alex: Of course it's the near post.

Charlie: In. One-nil. I'm counting that one twice.

Sam: You count it once. Two good, zero bad. That's your target already.

Alex: So the keep: fake only when he's square, never when he's coming from the side, two good ones for every bad one.

Sam: And the try. Free kicks. Not a new trick: one strike, learned properly.

Charlie: I just hit them and hope.

Sam: That's the problem, and you're not alone. So here's the one: about twenty-two yards out, slightly right of centre, curled into the top corner over the wall. First the taker: your best free-kick accuracy and curve, in Squad, Team Management, Assignments.

Charlie: Musiala.

Sam: Then look where the keeper is, and move the aim on the goal to the top corner over the wall with the left stick. Then the marker on the ball: on the right of the ball and it curls left, on the left and it curls right, and low on the ball adds lift.

Charlie: And then I just shoot?

Sam: Hold B on Xbox, Circle on PlayStation, and let go at the power you've chosen. And that's where nearly everyone goes wrong.

Alex: Same power from everywhere. The power that scores from twenty-five clears the bar from eighteen.

Sam: Why it's worth it in FC 27: the free-kick power bar fills quicker than it does in open play, so the power that feels right from a normal shot is too much here. From twenty to twenty-eight yards, curled, it's about half the bar. Inside twenty, about a third, and never past two fifths.

Charlie: So the power is the whole thing.

Sam: The power is the first thing. Learn it for your taker from one spot, then move the ball, one change at a time.

Charlie: Go on then. Free Kick Practice. Twenty-two yards, right of centre, Musiala. Aim top left, marker on the right of the ball. Holding shoot... three quarters. Over the bar. Way over.

Sam: That's the shot-power habit. From twenty-two, curled, it's about half.

Charlie: Again. Half... it's dipping... top corner. The keeper didn't move.

Alex: Write the number down before you forget it.

Sam: The drill: ten minutes of Free Kick Practice before your first game. One spot, twenty-two yards, slightly right of centre, one taker, the same strike. Ten free kicks, and count the ones on target. Target: six from ten. Then take that exact strike at your first real free kick of the night.

Charlie: Six from ten. That's a lot of Musiala.

Alex: In my team it's Bellingham on the free kicks, and I learned his power from two spots in the first week. That's the point: one strike, one taker, the power written down. So: keep the fake shot only when he's square, and try one free kick, learned properly, until it's six from ten. Right. The long one. Kev asked us last time how you stop the near-post low driven, and Javi said he already had the napkin. What's Working, Javi, three things, take it away.

Sam: Three things that are working against it right now, in the order I trust them. First, the coaching basic: protect the goal, not the ball, and shut the near-post lane. Second, the thing Macca did for six years: jockey, don't lunge in the box. Third, the one doing the rounds online, so a hypothesis until Kev tests it: the keeper. Basics first, the keeper last.

Charlie: Go on then. Why's the keeper last?

Sam: Because by the time it's the keeper's problem, you've already made two mistakes. I keep a notebook of every goal the people I coach concede. Most of them are the same five goals. This is one of the five, and it's stopped before the shot. One. When an attacker has the ball near your box, your job is not to win the ball. Your job is to stop the goal. Stand on the line between him and your goal, and show him wide, towards the byline.

Charlie: Show him wide. So let him go.

Sam: Let him go where he can't hurt you. The near-post low driven works when the shooter has the angle, inside the box, and the keeper is still moving across. If your defender stands on that line, he doesn't have the angle. He has the byline. One of the biggest mistakes: pulling a centre-back out of the line to get to the ball first. Buttons: hold LT on Xbox, L2 on PlayStation, to jockey, and use the left stick to stay on that line. Only when he's going nowhere and you're close enough to make clean contact, B on Xbox, Circle on PlayStation, to tackle.

Charlie: Hold LT on Xbox, L2 on PlayStation. Stay on the line. Tackle last.

Sam: In my own team: my French right-back. When a winger cuts in, he doesn't go to the ball, he goes to the line between the ball and the near post. And Cubarsí covers behind. The winger ends up at the byline crossing into nobody.

Alex: My left centre-back does it for me. She's the best I've got at it, and she never chases.

Charlie: And in mine, the new left centre-back chases everything. Like a dog at the beach.

Sam: Which is why the drill is for you, once the keep and the try are done. One game for all of What's Working, and one number for the whole game. Step one: every time an attacker has the ball within thirty yards of your goal, say "angle" out loud, and get on the line before you think about the tackle. The number: near-post shots you concede from inside the box. Target: two or fewer.

Charlie: Let me try. Squad Battles. Their winger's coming at my right-back.

Sam: Where's the line?

Charlie: Between him and the near post. Holding LT on Xbox, L2 on PlayStation. He's going outside. He's at the byline. Cross. Kim Min Jae heads it out.

Sam: That's it. He never had the angle.

Charlie: Again, the other side. Their striker drops off, turns, runs at my centre-back. I'm saying "angle". I'm on the line... and I've left the middle open. He passes inside and it's a shot from twelve yards.

Sam: Good. That's the other half. The line is between him and the goal, not him and the post. You protected the post and gave him the middle. Same line, one step inside.

Charlie: One step inside. Got it.

Alex: So, one: shut the near-post lane by standing between him and the goal, and the shot never comes.

Sam: Two. You're on the line, now don't throw it away. In the box, the attacker wants you to dive in. You dive, he turns, and now he has the angle you just gave him.

Charlie: That's me. That's literally me. Kim Min Jae, every week.

Sam: I know. I watched three of your losses, remember. Hold LT on Xbox, L2 on PlayStation. If he's quick, LT and RT together on Xbox, L2 and R2 on PlayStation, to keep up, but only to recover ground. Walk backwards with him. You're not trying to win it yet. You're trying to be in front of him when he gets it wrong.

Alex: Worst tackle of my career was in a box. Quarter-final, last minute, I got bored of waiting and pressed tackle. Penalty. Timing is everything with a tackle, and I learned it the expensive way.

Sam: The reason it works in this game: the near-post low driven needs the angle, and every lunge hands him the angle. The jockey keeps you in front of him one-on-one, and in front is where you want to be when he gets it wrong.

Charlie: So it's patience, because the angle's the whole shot.

Sam: Exactly. Same game, step two: every time someone dribbles at your defender, hold the jockey and walk backwards until he takes a heavy touch or turns away. Same number at the end: near-post shots from inside the box, two or fewer.

Charlie: Their striker in my box, my centre-back on him. Holding LT on Xbox, L2 on PlayStation. Holding. Holding. He's waiting for me.

Sam: Let him wait.

Charlie: He shoots anyway. From a bad angle. My keeper's got it.

Sam: That's a shot you wanted him to take.

Alex: And in my team it's Upamecano, who'd dive in to win a header in a car park. I sit him on the jockey and I let Rodri come back.

Sam: And this is where the two things meet. The jockey keeps him in front of you; the line decides where in front. Jockey on the wrong line and you're walking him to the near post.

Alex: So, two: in the box, jockey and wait, on the line between him and the goal, because every lunge hands him the angle.

Charlie: And the keeper. Because the near-post low driven is still the goal I concede most in my twenty minutes, lane or no lane.

Alex: I read the October notes, Kev. "Investigating the accuracy of some shot types." That's the only thing I know EA's said about it.

Sam: There's more, Macca, and it's older. At launch, end of September, EA said low driven shots, especially to the near post, can be stronger than other options. Their words. And they also said they were pretty happy with the balance between shooting and goalkeeping. The October line you read sits next to where the keeper stands. And it's not in the November update.

Alex: So they admitted it, they're looking at it, and nothing changes this month.

Charlie: They admitted it and they've parked it. That's my whole point. It's my best finish, and that's the problem: I've scored it from places where I'd done nothing to earn the angle. I said it about ninety-five depth and I'll say it here: I'll learn the counter, and it should still be toned down.

Alex: And my point is, every one I've conceded, I can point at the defender who stepped out of the line. It's a finish. If you let him into the lane with the angle, you lost that before the shot. I'm not blaming EA for a shot I let him take.

Charlie: You were a pro, Macca. You had all day to learn where to stand. I've got twenty minutes a night and a centre-back with no pace. I get the line wrong once, and it's a goal from a shot EA itself called stronger than other options.

Alex: And that part I'll give you. At your level one wrong step costs more, and EA did say stronger than other options. But tone the finish down and you punish the striker who earned the angle too. Fix the lunge first.

Charlie: Fine. Fix my lunge. Then tone it down anyway.

Sam: Mira, I'm with Macca on the lane, and I said so ten minutes ago. But Kev's right that EA said "stronger than other options". So here's the third thing, the one I'm testing on my own keeper, once you've done one and two: your keeper. There's a goalkeeper PlayStyle called Footwork, and it's built for low shots. Whether it's the answer to this one is the hypothesis. Look at your keeper's PlayStyles screen. If he has it, he's the keeper to test.

Charlie: And if he doesn't?

Sam: Then the other thing is the rush. Don't rush the keeper early. Hold Y on Xbox, Triangle on PlayStation, to bring him out, but early gives the shooter the room. Rush briefly, then let go, so you don't give him the room.

Charlie: Let me try that. Their striker's through on the left, my keeper at his post. Holding Y on Xbox, Triangle on PlayStation, for a second, and letting go.

Sam: Good, he's stopped.

Charlie: The striker hesitates, shoots near post, my keeper's there. Off his legs. Corner.

Alex: Off his legs. That's exactly the save you want.

Sam: One save is one save. The hypothesis held once. So, same game, step three: every time their striker's through on goal, hold Y on Xbox, Triangle on PlayStation, for one second and let go. Still the one number: near-post shots from inside the box, two or fewer, and if the keeper's stopping more of them, that's your hypothesis holding. It's not proven until it holds for a month, and the lane and the jockey come first.

Alex: I'll check Joan García's screen for you, Javi.

Sam: You'll check your own. Mine's checked.

Charlie: I'll check my keeper. He's the bench keeper I evolved, the one who took the starting spot. If he's got Footwork, he's my near-post keeper. If not, I'm doing one and two and I'm still saying it should go.

Alex: So you learn the counter, and you still think it's too strong.

Charlie: Both. Same as last time.

Sam: For your game: it's in the game this month. The lane first, the jockey second, the keeper third. In any other order, you're asking the keeper to fix your defending.

Alex: So, What's Working: shut the near-post lane, jockey instead of lunging in the box, and only then look at your keeper's PlayStyles, Footwork if he has it, and don't rush early. The Picks. The bit where we find the players nobody's talking about. The rules: a third of the price of the meta card it replaces or less, twenty-five thousand at most, and nobody picks his own starter. One line first: prices fell this week. The cheapest eighty to eighty-nine golds dropped about nineteen percent on console between Monday and Sunday. Our prices are from early Thursday morning, our time, so check before you buy.

Charlie: Good. My budget likes a crash.

Alex: First, last week's three, after a week in our clubs. Javi, Kim Little.

Sam: She went in next to Patri Guijarro in my four-four-two. Under the press she is everything I said: she takes it with a man on her back and plays the next pass. Two games against a high press and we lost the ball once in our own third. The bad part: she's not quick getting back. A counter through the middle and she's watching it. A holder for teams that keep the ball. Not for teams that chase.

Alex: Did she take your holding midfielder's place?

Sam: No. Patri stays. Kim Little comes on at sixty minutes when they start pressing because they're losing. That's her job in my team: the last half-hour against a desperate press. For a cheap card, that's a very good job.

Charlie: So she's a substitute with a plan.

Sam: Every substitute should come with a plan. Most people bring on whoever is fresh. I bring on whoever the game needs. Kev, your Oosterwolde, the quick Dutch centre-back.

Charlie: He did the job. Three balls over the top, three times he turned and caught them. One problem: a big striker beat him in the air from a goal kick, and they scored. He's a chaser. Next to Kim Min Jae, he's great. On his own against a target man, he's not.

Alex: And mine, Quiñones. Two goals in my Rivals warm-ups, both behind a high line, both from the lofted through ball. And then his first touch on a ball into feet went out for a throw. He's a runner, not a hold-up man. Good pick, past me. Now the new three. Javi first.

Sam: Nmecha. Eighty-five, central midfield, about three thousand coins on Thursday's prices. He stands in for PSG's young Portuguese midfielder, at about thirteen thousand.

Alex: Three thousand against thirteen. Inside the rule.

Sam: The job: one metre ninety-four, eighty-eight physical, eighty-two defending. He's the man who stands in the lane in front of your back four, the one we just talked about. When a winger cuts in, he's already there. For a four-four-two or a four-two-three-one double pivot, Division Eight to Four.

Charlie: So he's the bloke standing in front of the near post before the near post is a problem.

Sam: Exactly that.

Alex: Kev, your pick. And remember the rules.

Charlie: I know the rules. I don't do the numbers, I do the job. My pick is Taylor Flint. Eighty-four, holding midfield, about thirteen hundred coins.

Sam: Ninety-one physical, and Intercept Plus. She stands in for Declan Rice, about twelve thousand.

Charlie: Twelve thousand. That's a fifth of a Kev. Flint is a fiftieth.

Alex: A rounding error on a Kev. And not one of your starters: that's Anderson and Nico González.

Charlie: The job: she sits, she reads the pass, and she doesn't get bullied. I get countered. Every week. Somebody has to stand still. For any two-holder shape, Division Ten to Five, if you're the one getting countered.

Alex: And mine. The meta reality check, once: the top strikers cost fifty thousand for Haaland and a hundred and thirty-nine for Pajor. You don't need either.

Sam: Pajor is in my team. I'm just saying.

Alex: I know, Javi. Your starter, not mine. So: Osimhen. Eighty-five, about three thousand coins on Thursday's prices. Stands in for Haaland at about fifty-one thousand. The job: eighty-nine pace with eighty-six physical and one metre eighty-six. He runs in behind like Quiñones, and when the ball goes into his feet, he holds it. Quiñones couldn't. For one-striker shapes from Division Seven up.

Charlie: And if you want even cheaper?

Alex: There's a ninety-pace striker at about fourteen hundred, quicker than Osimhen, but he can't hold it, and holding it is the job.

Sam: And nobody bent a rule.

Alex: Clean sheet again. So: one to stand in the lane, one to stand still, one to run and hold, all three together for under eight thousand. Worth Your Time, the menus. Four calls this week, everyone gives a verdict from his own club. First, Matchday Marksman, the free Evolution for a right-sided player rated eighty or lower with eighty-eight pace or less. Plus six overall up to eighty-three, and the new PlayStyles only land if he's got fewer than three already. Start it before five on Tuesday morning the seventeenth, our time. Javi.

Sam: Do the Marksman. I've already started it. Aitor Ruibal, in my Spanish side. Seventy-seven, right midfield, no PlayStyles at all. Two levels in, Squad Battles, and with no PlayStyles he gets all three, Gamechanger included. He finishes an eighty-three.

Charlie: Marksman, do. Savinho's my eighty right winger, and if he's under three PlayStyles he gets the new ones. Free. That's my favourite price.

Alex: Marksman, only if. Only for my City side. My main team's wingers are eighty-nines and nineties. But the fun one has a spot for it. Second, the RTTK Group Stage objectives. Any five of seven pays two eighty-five-plus packs, and five locks the other two, so do the one you want before your fifth. One of them is a bicycle kick with a French player in your eleven. Do them this week. The objectives, do, for me. Madrid's number nine is French and he's in my eleven. The bicycle kick's the only hard part.

Charlie: How do you even do a bicycle kick? I've never done one on purpose.

Alex: Back to goal, the ball dropping at head height, then LT and B on Xbox, L2 and Circle on PlayStation, holding the first and pressing the second. EA doesn't list the input anywhere, so it's trial and error.

Sam: Then try it in Squad Battles first, where a miss costs nothing. Do the objectives. My right-back is French and starts every game for me. Free packs for games I play anyway.

Charlie: The objectives only if you hit them by accident. I've got twenty minutes and no French player.

Sam: Then skip that one, Kev. It's any five of seven.

Charlie: Mine at right-back is Portuguese. I checked. That's how far I've gone.

Alex: Third, the eighty-one plus TOTW one to eight upgrade. About eighteen thousand seven hundred, one go only.

Charlie: Skip the upgrade. That's more than a quarter of my whole club.

Sam: The upgrade, only if. I'd feed it the spare eighty-ones I keep for Squad Battles, and only those. If it costs me a card I'd play, no.

Alex: The upgrade, do, for me. I've got a pile of untradeable eighty-fours from my Finals rewards. It costs me nothing I'd sell.

Charlie: Must be nice.

Alex: It's very nice. Fourth, Strings of Fate. Free, for a central or holding midfielder rated eighty-one or lower, and he comes out an eighty-two with better passing. Do, for me: that's my bench holding midfielder in my City side, and free is free, so he goes in tonight.

Charlie: Strings of Fate, do. My starting holding midfielder's an eighty-one. Free, and he comes out an eighty-two who passes better. Cheapest upgrade I'll get all month.

Sam: Strings of Fate, only if. Nobody in the middle of my main team is that low. My second side has an eighty-one in central midfield, so yes there, but after the Marksman.

Alex: So: Marksman's free if you've got the right winger, five RTTK objectives this week, the upgrade only with cards you weren't selling, and Strings of Fate for any midfielder it fits. And now, the part where Kev holds us to account. Kev, you look like a man with a spreadsheet. Your Desk.

Charlie: Right, so. Kev's Desk: the homework, the bet, a call from Javi that's come due, and my question for next time. Homework first, honest, like always. The keep: say the shot type out loud before every shot, one game. Three or more types and thirty percent. I used four types. Nine shots, three goals. Thirty-three percent. Passed.

Sam: Four types. Which one surprised you?

Charlie: The chip. I said "chip" out loud and Jess came in to ask what I was ordering.

Alex: Jess, undefeated.

Charlie: The try: four lofted through balls over a high line, the runner gets to two of four first. I got one. Two went out for goal kicks. Too much power. One was fine and Kundananji was offside.

Sam: One from four is a start, not a fail. Two overhit is the power, not the idea.

Charlie: Not yet. That's what goes in the book.

Alex: And Rivals.

Charlie: One and five. Six games. Won the second. Lost four on the bounce after that, all after nine at night. I kept queueing because I wanted to finish on a win. Didn't.

Sam: You told us the run, not just the score. That's the part I can coach.

Charlie: Which brings me to this. I did the maths on what a Champions run pays. Fifteen games. Ten wins gets you thirty-five thousand coins and a hundred and thirty-five tokens. Six gets you five thousand. Below seven, I'm better off in Rivals and the objectives.

Alex: That's the bone I had to pick, Kev: at one and five, Champions isn't your weekend.

Charlie: Not this weekend. I'll do the objectives and Rivals and keep my twenty minutes. If I get to Champions, I'll play it for fun, not for the coins.

Sam: Good. I made a student skip Champions for a month once. He hated me for three weeks, then came back better.

Alex: And the bet goes in the book, Kev.

Charlie: The bet. Macca eleven and four, Javi eleven and four, fifteen Finals games each. A draw. Nobody wins. They go again next Champions weekend.

Sam: And my call. I said Pina's SBC would get cheaper than one point two two million before it closed on the third.

Charlie: Did it?

Sam: I looked. The snapshots ran from about one point one five to one point three six million, depending on the day and the platform. So there's no clean answer. I won't claim it, and I won't hide it. Not proven.

Alex: Not proven. A coach's verdict.

Sam: An honest one. I'd rather say "not proven" than pretend.

Charlie: And I'll tell you one good thing, because it's not all one and five. The one I won, I got it right once. One attack, I didn't chase. I'd seen one of Javi's drills on the train, so I stood still for once. Next attack I chased again and they scored. So it's half a habit. But I sat there after the first one and went: that's a goal I didn't concede.

Sam: Hold on to that one. A goal you didn't concede is invisible. Only you know it happened.

Alex: I clapped. Just now, on my own, like the Leipzig game.

Charlie: Jess didn't clap it. I told her and she said "that's nice" without looking up. And my question for next time. When do I stop? Four losses on the bounce. I need to know when to put the controller down.

Sam: Good question. That one I can answer with a clock, not a napkin.

Alex: Passed, not yet, a draw, not proven, and a question for next time. That's a Desk.

Charlie: That's the Desk. Macca, take us home.

Alex: Thanks, Kev. The one thing to do this week comes in two halves, a keep and a try, and they go in the same night. Keep this: the fake shot only when the defender's square in front of you, one game, two good ones for every bad one. Try this: one free kick, learned properly. Ten minutes of Free Kick Practice before your first game, twenty-two yards, slightly right of centre, one taker, and six on target from ten. On the record: Nmecha, Taylor Flint and Osimhen get re-rated next time. The bet goes again, my four-two-one-three against Javi's four-four-two. And Kev brings us when to stop. Before we go: Half-Space exists because of Dan. He's a time-poor dad who loves FC but never has the hours to get properly good, and he was tired of the hype. He wanted something more reliable: the fundamentals and the game's own logic, a little and often, so he could actually improve. So he built his own podcast studio with AI. Everything you've just heard is generated: the research, the script and our three voices. Macca, Javi and Kev are characters. Every source we used is in the show notes, so you can check our working. I'm Macca, it's eleven and four apiece, and the rematch is on. That was Half-Space. Fake only when he's square.